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Мы каждый день пытаемся улучшить наш игровой торрент трекер ,спасибо вам за то,что заходите к нам и качаете игры, фильмы и общаетесь с нами. This hotfix does not yet fully correct multiplayer issues introduced in 1. Read more about this situation in the most recent SITREP. Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update. A Legacy Build Steam branch is available for advanced users.
It can be used to compare specific changes between major releases. This may just be temporary while we address issues with this low-level networking feature. Fixed: Nasty hit point settings issue that caused Helicopter Pilots, Helicopter Crews and Pilots across all factions to be able to sustain an unreasonable amount of damage suffered to their extremities. Their coveralls now offer much less protection against direct hits, however, they now offer some protection against explosive damage. Fixed: Pop-up error with Zubr .
This option might be moved to interface later. Changed: Optimized character hit point settings. Actual damage dealt should be less random and more predictable according to the respective body parts. Changed: Optimized duty values of various resting positions. This differences applies to all weapons in all stances. Increased speed of walking in stand with lowered rifle. Added: Getters for control object directions, etc.
Fixed: Removed dependency on assembly ‘Microsoft. Changed: Modified alignment of status text in main window. It’s displayed in the same position across different localizations. Fixed: Unable to throw grenade through window of d_house_small_02_v1_f. Added: Altitude scales in HUDs of fixed-wings now show ASL instead of ATL. However, terrain indicators have been added. Reduced: Armor of light bulbs on street lamps for they were very hard to destroy even with concentrated machine gun fire from close vicinity.
Also changed the material for Decor Lamp to improve over-penetration issues. Added: Support for multiple vehicles returning from patrol. Only the player’s vehicle will appear on the hub, but the cargo of all vehicles get stored to the pool. Added: New brush mode to Buldozer. If the number is out of range, the skin is still randomized.
You weren’t able to show hints when tutorial hints were disabled. Increased weight of 30 round 6. 5mm magazine to 10 mass, for it should be heavier than 30 round 5. Set up proper mass values for all optics. Since the BLUFOR counterpart has better personal protection and more durable armored vehicles, there is a nice balance.
Allowed anti-personnel mines to be stored in vests. Previously they inherited only in backpack policy from AT mine. Indirect damage is generally lesser, but has greater range. Scaled down Titan AP indirect hit damage to better match infantry protection levels. Damage is lesser, but previous changes increased range substantially. Refresh support for advanced hint system. Calling of an advanced hint which is already shown just refreshes it instead of closing and opening it.
Also removed explosive effects from 7. If Rearm is not necessary an optional task is not given to player anymore. Instead player gets a notification about the rearm possibility. Forced change of player’s loadout after Bommos debriefing disabled. Starting pool definition improved to better translate from pre-1. Added: «Scenario Name» module which allows Zeus to set the name of the current scenario. It’s shown to every player who joins or respawns.